Context Propagation System

Infrastructure for social memory in artificial worlds.

CPS supports environments where conversation has an afterlife. Information can be remembered, retold, withheld, distorted, and traced across a group instead of disappearing after one exchange.

The Social Life of Information

Most AI systems treat conversation as an isolated exchange. CPS treats information as something that can enter a bounded group state: it may be remembered, shared, blocked, distorted, or return later as consequence.

CPS does not move knowledge just because it exists. A remembered event must become socially relevant, pass relationship and privacy checks, and then create a new traceable memory in another actor.

Memory / Event
Signal
Intention
Opportunity
Exchange
Propagated Memory See mechanism

Who knows what?

See which actors hold which memories, how they are connected, and whether knowledge is shared, isolated, one-way, or mutual.

Why can it move?

Inspect the route before propagation happens: relationship strength, trust, sensitivity, privacy gates, cooldowns, and blockers.

Where did it come from?

Trace a memory back to its source. Distinguish direct knowledge, hearsay, repeated rumor, mutation, and blocked private information.

Did the system behave correctly?

Run bounded demo profiles to verify public propagation, private containment, observer isolation, repeatability, and loop prevention.

Where CPS can be used

CPS can support research prototypes, organizational communication scenarios, interactive worlds, cultural installations, AI safety and privacy tests, and future multi-agent assistant concepts.

Explore use cases

Lelit
Distrikt
Enter The District

Lelit Distrikt

Lelit Distrikt is an authored interactive world that can use CPS to make social memory visible through characters, places, and consequences.

CPS provides the memory, propagation, privacy, lineage, and relationship logic. The client provides embodiment, atmosphere, interaction, animation, and spatial staging.