How Does It Work?
What happens after information enters a group?
Social Dynamics: A secret may stay private. A rumor may travel. A memory may become distorted. A warning may spread unevenly. A character may trust the source, doubt it, exaggerate it, protect it, or bring it back later with uncertainty.
Continuity Layer: CPS is a continuity and social-memory layer for authored artificial communities. It helps creators, researchers, and institutions explore how information persists, moves, mutates, and returns as consequence.
Versatility: It is not tied to one genre or one medium. It can support interactive worlds, cultural installations, narrative simulations, research prototypes, training environments, and future human-agent interaction studies.
The Common Thread: Social continuity is who knows what, how they came to know it, how reliable it feels, how emotionally charged it becomes, and what it changes later.
The Four Layers
The interaction layer is where conversations, events, and observations enter. This can happen through a world like Lelit Distrikt, through Studio, or through another future interface.
The continuity layer is where CPS stores, classifies, routes, and mutates information. This is where memory becomes more than a transcript. It gains source, ownership, confidence, privacy, emotional weight, and history.
The observability layer is CPS Studio. This is where memory, lineage, propagation, and system behavior can be inspected. Without this layer, artificial social memory becomes a black box. With it, creators can see how information moved and why a later reaction happened.
The experience layer is where a world such as Lelit Distrikt makes those invisible processes feel real. A player does not experience a database. They experience a character who heard something, misunderstood something, protected a secret, or remembered a previous moment.